Game Development

While studying for my third year of university my cohort was tasked to develop a small game which met a basic specification. The specification which I selected was "Time travel in Durham". I built a tower defence game where "primitive" objects started attacking the city from the use of a time travel device. You decide to follow the thief through time trying to stop the attacks. There are two modes, endless and story. Endless has many custom rounds, which then lead into randomised rounds with progressive difficulty. While story has x20 4 rounds where the user unlocks new towers and upgrades, while futher more advanced primitives attack. Please see the video below showing a quick 1 minute outline of sped up story and gameplay.
Libraries & Technologies used: C#, Unity.